Resident_Evil_Requiem

Imagem do prompt Resident_Evil_Requiem
Create an ultra-detailed, cinematic game cover for Resident Evil Requiem in the exact same visual style, mood, composition and rendering quality as the official Resident Evil Requiem PS5 cover art: dark, moody horror atmosphere, realistic characters, strong directional lighting, high-contrast shadows, rain, mist and dramatic background, with the iconic red Resident Evil Requiem logo and Capcom-style branding. The scene must look like an official AAA survival horror cover: a gritty, photorealistic environment with ominous lighting, subtle fog, wet surfaces, and a threatening, suspenseful tone, matching the same visual grammar used in the current Resident Evil Requiem marketing materials. Subject At the center of the cover, the person from the uploaded photo becomes the main protagonist of Resident Evil Requiem, replacing the original main character of the official cover. Their face must remain 100% identical and recognizable to the reference photo: same facial features, bone structure, skin tone, gender, perceived age, hairstyle shape, and overall facial proportions. Do not beautify, idealize, de-aging or aging the person. Preserve the exact identity and key details such as nose, eyes, eyelids, eyebrows, lips, jawline, and any visible marks or skin texture. Render the character in high-end photorealism, matching the shading, materials and detail level of current-gen Resident Evil key art: realistic skin, hair, clothing fabric and gear, subtle pores and imperfections, cinematic specular highlights on face and jacket. Give the protagonist a tense, determined or haunted expression, appropriate for a Resident Evil horror hero, as if they are facing an unseen threat in the darkness. Style Exact Resident Evil Requiem cover style: Photorealistic horror key art, not comic-book or GTA-style panels Dark, desaturated background with strong red logo accents Cinematic lighting with harsh key light, deep shadows and subtle backlight, wet / rainy atmosphere, light streaks and particles in the air Color palette: cold blues and greens in the environment, deep blacks in the shadows, contrasted with intense red from the Resident Evil Requiem logo and UI elements. Textures: hyper-detailed leather, fabric, metal, wet surfaces, rain droplets and mist Composition The protagonist (photo-based) is the main figure in the foreground, framed from chest-up or waist-up, clearly visible and dominating the center of the cover, exactly like a traditional Resident Evil main character pose. Background: dark, ominous environment that feels like a Resident Evil setting (abandoned city street, decrepit corridor, ruined building or forest path), with depth, perspective and atmospheric haze. Integrate the official-style “RESIDENT EVIL” title on top and “Requiem” subtitle below, matching the Capcom typography, color, and placement used in Resident Evil Requiem promotional art, including the subtle RE9 motif in the logo design. Place the PS5 box frame around the artwork, using the official PS5 branding band on top and correct aspect ratio, like a real PS5 physical case. Slight 3/4 angle for the case, with subtle perspective and a clean, dark background so the cover stands out like a premium retail product. Camera Settings Camera Type: Studio key art / product render camera Lens: 35–50 mm equivalent for natural perspective Perspective: 3/4 front angle of the PS5 case, slightly tilted to show depth and spine, medium distance framing the full box. Focus Point: Front cover artwork (face and logo) perfectly sharp. Depth of Field: Slight blur on the background environment outside the case and any shelf elements, to keep attention on the cover. Lighting Setup Key Light: Strong, directional light from one side of the protagonist’s face (left or right), creating dramatic contrast and sharp shadows in true Resident Evil style. Fill Light: Very soft, low-intensity fill from the opposite side, just enough to reveal minimal detail in the shadows. Back Light: Subtle rim light outlining the character’s silhouette, separating them from the dark background. Environmental Light: Cold, bluish ambient light, hints of fog glow, occasional reflections from wet surfaces and light sources in the background. Mood: Dark, tense, foreboding, cinematic horror atmosphere, clearly belonging to the Resident Evil franchise and specifically to the Requiem marketing campaign. Render & Quality Resolution: Ultra HD (8K preferred) Rendering Type: Photorealistic ray-traced materials Plastic Case: Realistic glossy reflections on the PS5 plastic cover and any store shelf surface if visible. Edges: Clean, crisp, premium AAA key art quality Textures: Hyper-detailed character and environment, visible fine grain, rain, scratches, wear and tear Color Grade: Tone: Dark cinematic horror Shadows: Deep black with subtle cool undertones Midtones: Slightly desaturated, cold, with skin tones still natural Highlights: Controlled, slightly cool, avoiding overexposure Negative Prompts Do not alter, beautify, de-age or age the person’s real facial features. Avoid anime, cartoon, cel-shaded, comic-book or GTA panel-style layout. No distorted or incorrect “Resident Evil Requiem” logo, no fake fonts, no wrong franchise typography. Avoid blurry, flat or overexposed lighting. No cluttered composition, no extra random characters or props that break the Resident Evil Requiem tone. Exclude any GTA VI, Rockstar, or unrelated game branding elements.
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